Course Purpose
The overall aim of this course is to to engage participants in processes related to developing educational technology for specific contexts. It will present elements of design thinking and enable participants to apply it to the context of acquiring mathematical competencies.
Course Learning Outcomes
ELO1: Describe design thinking and its relevance to specific cultural contexts in educational technology.
ELO2: Apply human-centered design approaches to assess the relevance and suitability of interventions for specific contexts.
ELO3: Analyze educational technologies to gain multi-faceted insights into their potential and limitations in a given context.
ELO4: Evaluate interventions that effectively support student learning of mathematical competencies.
Course Content
This module explores the scope, benefits, and challenges of integrating educational technology into mathematics instruction. You will examine different digital platforms that support learning and analyze case studies of effective technology use in math education.
This module introduces key principles for designing effective and accessible educational technologies. You will explore user-centered and universal design frameworks and apply them to evaluate and improve existing math learning tools.
This module focuses on understanding and contributing to open-source mathematics tools and educational content. You will learn about open licensing principles and participate in authentic contributions to open EdTech projects.
This module emphasizes professional communication and quality improvement through constructive peer review. You will practice giving and receiving meaningful feedback to improve mathematics education tools and resources.
This module explores how educators and developers collaborate to create mathematics education technologies. You will learn basic Git/GitHub workflows, interdisciplinary communication skills, and contribute to a shared educational resource.
This module investigates how educational technologies can be adapted for diverse and resource-constrained environments. You will analyze local contexts, propose suitable adaptations, and explore low-infrastructure teaching solutions.
This module focuses on conducting needs assessments to identify gaps in existing educational practices or technologies. The emphasis is on designing interventions that meaningfully improve learning outcomes while avoiding unnecessary complexity.
This module focuses on creating mathematics education tools that are engaging, inclusive, and adaptable. You will explore gamification strategies, accessibility principles, and inclusive user experience design.
This module examines how to plan, implement, and scale educational technologies in institutional settings. You will analyze practical case studies and develop strategies for sustainable long-term deployment.
This module explores emerging technologies shaping the future of mathematics education while emphasizing ethical and sustainable practices. You will design innovative and scalable ideas using technologies such as AI, VR, and AR.
